![]() There are also some really screwy inputs, like Big Band's level 5, but you shouldn't have to worry about them unless you plan on playing those characters. Can you blame 'em Skullgirls Black Dahlia's Story in a Nutshell Voices: ARedDeath (Dahlia), iamahalflesbian (SH, Fukua, Painwheel), ObsidianVA (Big Band. This is pretty much always followed by a grab input (LP + LK) rather than two punches or two kicks. 360 (63214789 - despite seeming complex, you only have to hit the 6248 motion for it to register) - Generally used for command grab supers, like Cerebella's Ultimate Show Stopper, Beowulf's Wulfamania, and ♥♥♥♥♥'s level 5.RDP (421) - I think this is only used for Double's DPs.DP (623 - yes, it's a weird motion) - Generally used for DP (dragon punch basically invincible moves that are punishable on block but beat most other moves) attacks and also Filia's level one super.QCB (214) - Generally used for level three supers and some specials.QCF (236) - Generally used for level one supers and some specials.If there are more than two options it may be expressed as 33/33/33. An unreactable mixup where the defender can only guess what option the attacker will do. In Skullgirls, all 360 command grabs are supers with invulnerability. There aren't really any crazy double-reverse-DP-360's. A command grab with an input motion of a full circle, with the joystick hitting each cardinal direction. Skullgirls is pretty simple when it comes to motions, and it's also very lenient, so don't worry too much. Thanks Hilleltaco and Red for reminding me. If you're ever wondering what motion is represented by a series of numbers, just look down at your keyboard numpad. 236PP would mean doing a quarter circle forward then inputting two punch moves, which would cause you to do a level one super for most characters.ĮDIT: I forgot to mention this, but the number notation is based off of a keyboard numpad. So a quarter circle forward motion would be written as 236, because you're going down, then down-right, then right, and then inputting a move. 8 is up, 4 is left, 7 is up-left, 3 is down-right, etc. Generally, these motions are represented through a notation substituting numbers for directions. You have to do that same motion, and if you're on keyboard or if you use the d-pad, you'll have to emulate that same motion. You hold it in a down position, then it push it to the right until it's as far right as it can possibly go. ![]() It's called a quarter circle (or QCF/QCB for quarter circle forward or back, respectively) because, if you think of all eight posible directional inputs, you're using 1/4 of the possible inputs, which ends up looking like a quarter circle. In other words, hold down, hold right, let go of down, let go of right. Then, let go of down, and finally let go of right. Press down, then very quickly start holding right, too, without letting go of down.
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